Month: May 2014

Let’s go for a walk!

This week’s update we’re showcasing some of the excellent animation from our animator Andreas. Some fine tuning left, but I think it’s safe to say that you can see where it’s headed! Stay tuned for next week’s update!

MoandEarl_Walk

 

Also we would like to send a big congrats to our friends at Rain Games and Henchman & Goon as well as a bunch of other Norwegian developers who received funding. We’ll be crossing our fingers for next time!

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Gameplay Feature #02

It’s that time of the week again – development update time! This time, let’s have a look at some of the objectives of the game! Remember that all images are from early development and subject to improvements!

 

Finish
1. Primary objective: Reach the end of the level

Pretty straight forward – clear the puzzles until you find your way to the finish line. However, there are certain things you might want to do which can make this become a little bit tricker!

 

Loot
2. Secondary objective: Find all the treasures

There’s a bunch of things you can find throughout the levels. Some of them might be well-hidden, some challenge you to solve a puzzle in a less straight forward way. You’ll have to do your best to find everything! What can you do with all this fantastic loot? We’ll save that for a later update 😉

 

Story
3. Story objective: Unravel the story

Throughout the game you can find clues to an underlying storyline, can you figure out what’s going on?

 

That’s it for this week, stay tuned for more updates next week!

The Dungeon Wastes

This weeks update, albeit a bit on the late side is all about the Dungeon Wastes, the second theme of our game that you’ll be going through.

A lot of time goes into creating concept art for the various objects that you’ll decorating the levels, below you’ll see some of the art prepared for this theme by artist Sølve Kjærstein, you can also check out his deviantart profile ~Lakengubben

 

early concept work for the Dungeon Wastes by Sølve Kjærstein

Concept by Sølve Kjærstein

Concept_AST_DungeonWastes_3

Concept by Sølve Kjærstein

 

Early Dungeon Wastes Concept by Sølve

Concept by Sølve Kjærstein

After making some more walls for the game we managed too oomph the textures a little bit for the dungeon wastes as well. Earlier it looked a bit flat, whereas now it has a lot more depth to it. We also made a door, and of course a lot of other things, but we’re not spoiling everything in one go. It’s likely that the texture will undergo a few more changes since this is the first one that we created of the themes in the game.

Comparison

3D and Textures by Lars Erik Helgemo

 

That’s it for this week, hope you find this interesting and look forward to next week’s update!