Much has been going on over the past few months, and It’s time to give you guys an update! So where to start? Why not from the very beginning?
In January we were lucky enough to have student called Anette Aga for a full month. She gave us a lot of nice illustration to flesh out the story of the game and if you look down below, there’s a few samples. Of course we can’t show it all, they’re a bit secret after all!
We’ve been working with nailing down the game mechanics, and we finally got a programmer on our team too, who of course told us that all our code should be reworked – not really a big surprise, but at least he could use what was there to know what he needed to make! So development has taken a pretty big step up over the past few weeks after his joining the team, and that is pretty sweet!
In one of our earliest posts you can see what kind of visual direction the game will be taking, while below you can see what it looks like right now, it ain’t pretty, but there’s a lot of functionality there, and so much more is to come!
The red and blue capsules in the above picture are supposed to be a merry duo of old treasure hunters called Mo and Earl. They’ve both been created and although they might undergo some minor tweaking, here’s what they pretty much look like in the game:
We’ll be more frequent with our updates in the future, so stay tuned for more!
So today I was looking over some of the work that had been done on Earl’s rig in SotL by Andreas Måren. Although looking at it I realized it was not up to par, and I simply HAD to fix it.
~ Lars Erik Helgemo