animation

Let’s go for a walk!

This week’s update we’re showcasing some of the excellent animation from our animator Andreas. Some fine tuning left, but I think it’s safe to say that you can see where it’s headed! Stay tuned for next week’s update!

MoandEarl_Walk

 

Also we would like to send a big congrats to our friends at Rain Games and Henchman & Goon as well as a bunch of other Norwegian developers who received funding. We’ll be crossing our fingers for next time!

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Time for an update!

Much has been going on over the past few months, and It’s time to give you guys an update! So where to start? Why not from the very beginning?

In January we were lucky enough to have student called Anette Aga for a full month. She gave us a lot of nice illustration to flesh out the story of the game and if you look down below, there’s a few samples. Of course we can’t show it all, they’re a bit secret after all!

13

 

We’ve been working with nailing down the game mechanics, and we finally got a programmer on our team too, who of course told us that all our code should be reworked – not really a big surprise, but at least he could use what was there to know what he needed to make! So development has taken a pretty big step up over the past few weeks after his joining the team, and that is pretty sweet!

In one of our earliest posts you can see what kind of visual direction the game will be taking, while below you can see what it looks like right now, it ain’t pretty, but there’s a lot of functionality there, and so much more is to come!

WIP_engine

The red and blue capsule are the two characters you can swap between. The rest is a lot of random test walls, pitfalls, wind emitters, doors, buttons, heavy pushable boxes and so forth! There’s going to be a lot of fun stuff to do in the game, and look forward to some real brain-teasers when the game’s done!

The red and blue capsules in the above picture are supposed to be a merry duo of old treasure hunters called Mo and Earl. They’ve both been created and although they might undergo some minor tweaking, here’s what they pretty much look like in the game:

MoandEarl

 

We’ll be more frequent with our updates in the future, so stay tuned for more!

Improvement.

So today I was looking over some of the work that had been done on Earl’s rig in SotL by Andreas Måren. Although looking at it I realized it was not up to par, and I simply HAD to fix it.

CAM00085

This is Andreas’ rig in action with some simple skinning applied to it. It’s decent, but I find it to be lacking just that last bit of “oomph”

 

 

CAM00084

Much better.

 

signed
~ Lars Erik Helgemo