Much has been going on over the past few months, and It’s time to give you guys an update! So where to start? Why not from the very beginning?
In January we were lucky enough to have student called Anette Aga for a full month. She gave us a lot of nice illustration to flesh out the story of the game and if you look down below, there’s a few samples. Of course we can’t show it all, they’re a bit secret after all!
We’ve been working with nailing down the game mechanics, and we finally got a programmer on our team too, who of course told us that all our code should be reworked – not really a big surprise, but at least he could use what was there to know what he needed to make! So development has taken a pretty big step up over the past few weeks after his joining the team, and that is pretty sweet!
In one of our earliest posts you can see what kind of visual direction the game will be taking, while below you can see what it looks like right now, it ain’t pretty, but there’s a lot of functionality there, and so much more is to come!
The red and blue capsule are the two characters you can swap between. The rest is a lot of random test walls, pitfalls, wind emitters, doors, buttons, heavy pushable boxes and so forth! There’s going to be a lot of fun stuff to do in the game, and look forward to some real brain-teasers when the game’s done!
The red and blue capsules in the above picture are supposed to be a merry duo of old treasure hunters called Mo and Earl. They’ve both been created and although they might undergo some minor tweaking, here’s what they pretty much look like in the game:
We’ll be more frequent with our updates in the future, so stay tuned for more!