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SpinSling: To-do-list

Every Sunday the Retrogene devs (that’s us) meet up to talk about our projects. It’s a valuable time where everyone can catch up on what has happened, something which is appreciated greatly since we all have part-time jobs as previously mentioned.

Sundays become our time to check our to-do-list and figure out what is missing from our game and it’s good to see that stuff is coming together!

Ominous

One of the newest additions to our game is the pirate ship. He has sort of just been standing around for a while, but now he’s covered in an ominous cloud and chases you, gradually increasing his speed as you spinsling your way through the many worlds.

Also present is that pink line (which will not be pink by the time the game is done of course). That’s been added to make the connection between the two characters stronger. There has been some confusion through playtesting where people don’t understand that you are in fact playing as two characters and not just one.

Warning

Another problem we encountered was that our testers were struck with confusion the first few times they died by going under the screen. The signs we put up will hopefully inform the players of this before that happens.

Gameplay-wise, the game is working really well, there are some tweaks to be made for sure, but overall the game is fun and addictive (your’s truly has played this game for too many hours already)

so what remains?
Good question my good sir/lady/[insert preferred title]. While we do have the option of letting players choose their characters now, there’s still the case of making the customization and unlocking of content work. We do want people to have the option of sharing their records to different social networks as well, so we’ll need to put that in there too.

Mostly, I guess, the things that are missing is related to customization and interface. The game works, which is fantastic, although the occasional… hiccup, can still happen.

Dimension_dissortion

Help indeed…

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SpinSling: Aaand the winner is!

We hosted a poll a few days ago, about what animals you’d like to see in the game. Some were clearly more popular than others, and if you followed it on facebook, you might already know the answer!

Here are the top three animals!

Winners!

The winner was the Red Panda, while the Octopus and Sloth tied for second!

SpinSling: Environments

SpinSling is all about fun, and apart of that fun comes from the silly characters and the world that they inhabit. As you play through the game you’ll encounter many different environments and what we’re presenting today is just a small sample of what we plan to put into our game. We’re going for a clean aesthetic for the environments that, while interesting doesn’t take the attention of the players away from what is going on in the gameplay. Hope you like them!

Critterland

Welcome to Critterland!

UnderTheSea

Under the sea

Fjord

Something on the horizon…

Sky

Fly! Fly like the magical spin-slinging critters you are!

About time!

For an update that is. The promise of weekly updates came and went, but hey – we’re not dead and we’re still working on Secrets of the Labyrinth. Check out some of the kick ass art from our artists as well as an early screenshot from the game!

GM_web

TF_web

WebImage

The Dungeon Wastes

This weeks update, albeit a bit on the late side is all about the Dungeon Wastes, the second theme of our game that you’ll be going through.

A lot of time goes into creating concept art for the various objects that you’ll decorating the levels, below you’ll see some of the art prepared for this theme by artist Sølve Kjærstein, you can also check out his deviantart profile ~Lakengubben

 

early concept work for the Dungeon Wastes by Sølve Kjærstein

Concept by Sølve Kjærstein

Concept_AST_DungeonWastes_3

Concept by Sølve Kjærstein

 

Early Dungeon Wastes Concept by Sølve

Concept by Sølve Kjærstein

After making some more walls for the game we managed too oomph the textures a little bit for the dungeon wastes as well. Earlier it looked a bit flat, whereas now it has a lot more depth to it. We also made a door, and of course a lot of other things, but we’re not spoiling everything in one go. It’s likely that the texture will undergo a few more changes since this is the first one that we created of the themes in the game.

Comparison

3D and Textures by Lars Erik Helgemo

 

That’s it for this week, hope you find this interesting and look forward to next week’s update!