blooper

SpinSling: To-do-list

Every Sunday the Retrogene devs (that’s us) meet up to talk about our projects. It’s a valuable time where everyone can catch up on what has happened, something which is appreciated greatly since we all have part-time jobs as previously mentioned.

Sundays become our time to check our to-do-list and figure out what is missing from our game and it’s good to see that stuff is coming together!

Ominous

One of the newest additions to our game is the pirate ship. He has sort of just been standing around for a while, but now he’s covered in an ominous cloud and chases you, gradually increasing his speed as you spinsling your way through the many worlds.

Also present is that pink line (which will not be pink by the time the game is done of course). That’s been added to make the connection between the two characters stronger. There has been some confusion through playtesting where people don’t understand that you are in fact playing as two characters and not just one.

Warning

Another problem we encountered was that our testers were struck with confusion the first few times they died by going under the screen. The signs we put up will hopefully inform the players of this before that happens.

Gameplay-wise, the game is working really well, there are some tweaks to be made for sure, but overall the game is fun and addictive (your’s truly has played this game for too many hours already)

so what remains?
Good question my good sir/lady/[insert preferred title]. While we do have the option of letting players choose their characters now, there’s still the case of making the customization and unlocking of content work. We do want people to have the option of sharing their records to different social networks as well, so we’ll need to put that in there too.

Mostly, I guess, the things that are missing is related to customization and interface. The game works, which is fantastic, although the occasional… hiccup, can still happen.

Dimension_dissortion

Help indeed…

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Graphics, bloopers and more!

Another week, another update, this time we’re showing off some work in progress game graphics and some other things as well!

A sample scene just to test out the assets including horrible lighting, lightbleeds and a temporary capsule-mesh standing in for Earl. I don't think it's necessary to state that this is WIP

A sample scene just to test out the assets including bad lighting, lightbleeds and a temporary capsule-mesh standing in for Earl. I don’t think it’s necessary to state that this is WIP

Note to self: When exporting an updated mesh from blender, remember to tick of that one box that says "export selected", lest you want to export the entire scene you're working with.

Note to self: When exporting an updated mesh from blender, remember to tick of that one box that says “export selected”, unless of course you want to export the entire scene you’re working with.

Here are the four pieces that we will be constructing the Dungeon wastes with, there will of course be more assets to break it up with, but these are the basics. The textures for the short wall isn't perfectly tileable yet, but we'll work something out.

Here are the four pieces that we will be constructing the Dungeon wastes with, there will of course be more assets to break it up with, but these are the basics. The textures for the short wall isn’t perfectly tileable yet, but we’ll work something out.

 

That’s it for this week, next week we’ll do a post on gameplay, and while you’re still here, you should check out our updated website! We’re even holding a small contest over there!


CONTEST DETAILS

We’ve hidden an easter egg on our website, if you can find it (and believe us you’ll know when you’ve found it), take a screenshot of it, post it to mail@retrogenestudio.com with the subject description: “easter egg”. There’s a small, but fun prize for the one that is the first to find it, so head over to retrogenestudio.com and test your egg hunting skills! You can also read about this on facebook page!