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SpinSling: To-do-list

Every Sunday the Retrogene devs (that’s us) meet up to talk about our projects. It’s a valuable time where everyone can catch up on what has happened, something which is appreciated greatly since we all have part-time jobs as previously mentioned.

Sundays become our time to check our to-do-list and figure out what is missing from our game and it’s good to see that stuff is coming together!

Ominous

One of the newest additions to our game is the pirate ship. He has sort of just been standing around for a while, but now he’s covered in an ominous cloud and chases you, gradually increasing his speed as you spinsling your way through the many worlds.

Also present is that pink line (which will not be pink by the time the game is done of course). That’s been added to make the connection between the two characters stronger. There has been some confusion through playtesting where people don’t understand that you are in fact playing as two characters and not just one.

Warning

Another problem we encountered was that our testers were struck with confusion the first few times they died by going under the screen. The signs we put up will hopefully inform the players of this before that happens.

Gameplay-wise, the game is working really well, there are some tweaks to be made for sure, but overall the game is fun and addictive (your’s truly has played this game for too many hours already)

so what remains?
Good question my good sir/lady/[insert preferred title]. While we do have the option of letting players choose their characters now, there’s still the case of making the customization and unlocking of content work. We do want people to have the option of sharing their records to different social networks as well, so we’ll need to put that in there too.

Mostly, I guess, the things that are missing is related to customization and interface. The game works, which is fantastic, although the occasional… hiccup, can still happen.

Dimension_dissortion

Help indeed…

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SpinSling: What animal is SpinSling missing?

hiddenCharacter

We’ve have made a list of animals below that is currently not in the game – question is: what animals would you like to see in the game? If your favourite animal isn’t on the list (or in the game already), feel free to add yours to the list!

This is a link to a poll for our game, please share your opinion as to what animal SpinSling is missing!

>>GO TO POLL<<

If your favourite animal isn’t on the list, leave a comment on facebook!

In case you missed our previous post, you can click this text to see what animals are already in our game!

SpinSling: The Team

We’re eight people at Retrogene, that’s kind of a big bunch for a fledgling indie studio. It is also one of the reasons why we can afford to take a few of those people and make a smaller team working on a much smaller game.

Out of the eight, only three of us are working on SpinSling, while the others provide valuable feedback, work as playtesters and help out if we’re stuck on how to make something work. Of course that works both ways, and it is nice to see that such a system works.

The teams

Coming Thursday we’ll have some more stuff from our game, and I for one am looking forward to showing you the progress that we’ve made!

Gameplay Feature #02

It’s that time of the week again – development update time! This time, let’s have a look at some of the objectives of the game! Remember that all images are from early development and subject to improvements!

 

Finish
1. Primary objective: Reach the end of the level

Pretty straight forward – clear the puzzles until you find your way to the finish line. However, there are certain things you might want to do which can make this become a little bit tricker!

 

Loot
2. Secondary objective: Find all the treasures

There’s a bunch of things you can find throughout the levels. Some of them might be well-hidden, some challenge you to solve a puzzle in a less straight forward way. You’ll have to do your best to find everything! What can you do with all this fantastic loot? We’ll save that for a later update 😉

 

Story
3. Story objective: Unravel the story

Throughout the game you can find clues to an underlying storyline, can you figure out what’s going on?

 

That’s it for this week, stay tuned for more updates next week!

Gameplay feature #01

So we promised we would be posting something a bit more gameplay heavy this week, and we have provided! Here is an overview of some of the mechanics that the game will have and why we think they will be awesome!


HUD_button_earl   HUD_button_arrow_right  Swapping characters  HUD_button_arrow_right    HUD_button_mo

If you’ve played the Lost Vikings, you’ll be somewhat familiar with this mechanic – you swap between the game’s two main characters and with their own set of unique abilities they must work together two progress through the labyrinth.

Why is this awesome?
it will force the player to consider each character’s position in order to solve the game’s puzzle. You don’t see this too often in video games and we’re eager to see what puzzles we can come up with for you guys!

HUD_button_Bomb
HUD_button_arrow_right  Bombs  HUD_button_arrow_right

Earl, who’s the more technical of the two will be able to use bombs, blow stuff up – do we need to say more? We are thinking of other ways of using the bombs though, so look forward to hearing more about this in the future.

Why is this awesome?
Do we really need to explain this? *whispers* explosions.

HUD_button_Rope
HUD_button_arrow_right  Rope Tool  HUD_button_arrow_right

Not the final name, nor graphic, but it explains what it is very well. The rope tool is very handy as it lets you traverse gaps and pull objects from far away among other things. This is Mo’s tool and when he uses it Earl can cross the gaps with ease.

Why is this awesome?
It can really help make the puzzles a lot smarter – of course, it all comes down to the designers, but we’re confident they can pull of some clever puzzles for you to enjoy!

 


 

Next week will be a surprise update (read: we haven’t decided yet – so stay tuned and find out)

Also a reminder that the easter egg hunt is still on-going over at www.retrogenestudio.com – on person has found the easter egg, but you can still grab second and third place an be one of the first to enter the egg hunter’s hall of fame. Also be sure to check out Ready Player One which we have based this game of easter egg hunting on.

Office!

After looking at several offices, finally selecting one, going to contract meetings, paying deposits and rents.. we’ve got it! Our very own office! There’s something about stepping into a work space which you know will be filled with lots of creative ideas and long hours. It’s about that time you start to feel like “this is really happening”. Even if it has been happening for much longer than just in that moment.

Of course I could talk about it as much as I wanted to, but as the wise people of the internet says: “pics or it didn’t happen!”

Photobombing

Photobombing

SolveDerp

Photobombing: The Sequel

SingingAragorn

Aragorn being a rockstar.

 

In the end I just want to remind you that we also have a facebook and twitter page, consider following us there, and also here if you want to keep yourself up to date on our latest progress!