Indie game

SpinSling has been soft launched!

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Last night we finally got SpinSling through to production on the Google Play Store. That’s pretty awesome, right? If you happen to live in Norway, Australia or New Zealand, feel free to download and try our first game, we’re really excited about it and we’d love for people to try it and give us their feedback!

You can get it by pressing this little thing:
Get it on Google Play

If you don’t live in any of these regions, or you have an iPhone. Don’t fret! We’ll make it available for you in the near future! If you still want to see what the game looks like, you can check out the trailer for our game:

SpinSling: Environments

SpinSling is all about fun, and apart of that fun comes from the silly characters and the world that they inhabit. As you play through the game you’ll encounter many different environments and what we’re presenting today is just a small sample of what we plan to put into our game. We’re going for a clean aesthetic for the environments that, while interesting doesn’t take the attention of the players away from what is going on in the gameplay. Hope you like them!

Critterland

Welcome to Critterland!

UnderTheSea

Under the sea

Fjord

Something on the horizon…

Sky

Fly! Fly like the magical spin-slinging critters you are!

SpinSling: What animal is SpinSling missing?

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We’ve have made a list of animals below that is currently not in the game – question is: what animals would you like to see in the game? If your favourite animal isn’t on the list (or in the game already), feel free to add yours to the list!

This is a link to a poll for our game, please share your opinion as to what animal SpinSling is missing!

>>GO TO POLL<<

If your favourite animal isn’t on the list, leave a comment on facebook!

In case you missed our previous post, you can click this text to see what animals are already in our game!

Work in Progress

We are preparing for ByLan in Bergen making things look all nice and play nice. So today we’ve decided to share a few screenshots with you! They are of course work in progress and a lot can still change!

 

GM_2_Screenshot01

One of the first levels in the game.

TF_2_Screenshot04

Bombs are essential for adventure. That is like a law or something.

About time!

For an update that is. The promise of weekly updates came and went, but hey – we’re not dead and we’re still working on Secrets of the Labyrinth. Check out some of the kick ass art from our artists as well as an early screenshot from the game!

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Let’s go for a walk!

This week’s update we’re showcasing some of the excellent animation from our animator Andreas. Some fine tuning left, but I think it’s safe to say that you can see where it’s headed! Stay tuned for next week’s update!

MoandEarl_Walk

 

Also we would like to send a big congrats to our friends at Rain Games and Henchman & Goon as well as a bunch of other Norwegian developers who received funding. We’ll be crossing our fingers for next time!

Gameplay Feature #02

It’s that time of the week again – development update time! This time, let’s have a look at some of the objectives of the game! Remember that all images are from early development and subject to improvements!

 

Finish
1. Primary objective: Reach the end of the level

Pretty straight forward – clear the puzzles until you find your way to the finish line. However, there are certain things you might want to do which can make this become a little bit tricker!

 

Loot
2. Secondary objective: Find all the treasures

There’s a bunch of things you can find throughout the levels. Some of them might be well-hidden, some challenge you to solve a puzzle in a less straight forward way. You’ll have to do your best to find everything! What can you do with all this fantastic loot? We’ll save that for a later update 😉

 

Story
3. Story objective: Unravel the story

Throughout the game you can find clues to an underlying storyline, can you figure out what’s going on?

 

That’s it for this week, stay tuned for more updates next week!

The Dungeon Wastes

This weeks update, albeit a bit on the late side is all about the Dungeon Wastes, the second theme of our game that you’ll be going through.

A lot of time goes into creating concept art for the various objects that you’ll decorating the levels, below you’ll see some of the art prepared for this theme by artist Sølve Kjærstein, you can also check out his deviantart profile ~Lakengubben

 

early concept work for the Dungeon Wastes by Sølve Kjærstein

Concept by Sølve Kjærstein

Concept_AST_DungeonWastes_3

Concept by Sølve Kjærstein

 

Early Dungeon Wastes Concept by Sølve

Concept by Sølve Kjærstein

After making some more walls for the game we managed too oomph the textures a little bit for the dungeon wastes as well. Earlier it looked a bit flat, whereas now it has a lot more depth to it. We also made a door, and of course a lot of other things, but we’re not spoiling everything in one go. It’s likely that the texture will undergo a few more changes since this is the first one that we created of the themes in the game.

Comparison

3D and Textures by Lars Erik Helgemo

 

That’s it for this week, hope you find this interesting and look forward to next week’s update!