Puzzle

About time!

For an update that is. The promise of weekly updates came and went, but hey – we’re not dead and we’re still working on Secrets of the Labyrinth. Check out some of the kick ass art from our artists as well as an early screenshot from the game!

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Gameplay Feature #02

It’s that time of the week again – development update time! This time, let’s have a look at some of the objectives of the game! Remember that all images are from early development and subject to improvements!

 

Finish
1. Primary objective: Reach the end of the level

Pretty straight forward – clear the puzzles until you find your way to the finish line. However, there are certain things you might want to do which can make this become a little bit tricker!

 

Loot
2. Secondary objective: Find all the treasures

There’s a bunch of things you can find throughout the levels. Some of them might be well-hidden, some challenge you to solve a puzzle in a less straight forward way. You’ll have to do your best to find everything! What can you do with all this fantastic loot? We’ll save that for a later update 😉

 

Story
3. Story objective: Unravel the story

Throughout the game you can find clues to an underlying storyline, can you figure out what’s going on?

 

That’s it for this week, stay tuned for more updates next week!

Gameplay feature #01

So we promised we would be posting something a bit more gameplay heavy this week, and we have provided! Here is an overview of some of the mechanics that the game will have and why we think they will be awesome!


HUD_button_earl   HUD_button_arrow_right  Swapping characters  HUD_button_arrow_right    HUD_button_mo

If you’ve played the Lost Vikings, you’ll be somewhat familiar with this mechanic – you swap between the game’s two main characters and with their own set of unique abilities they must work together two progress through the labyrinth.

Why is this awesome?
it will force the player to consider each character’s position in order to solve the game’s puzzle. You don’t see this too often in video games and we’re eager to see what puzzles we can come up with for you guys!

HUD_button_Bomb
HUD_button_arrow_right  Bombs  HUD_button_arrow_right

Earl, who’s the more technical of the two will be able to use bombs, blow stuff up – do we need to say more? We are thinking of other ways of using the bombs though, so look forward to hearing more about this in the future.

Why is this awesome?
Do we really need to explain this? *whispers* explosions.

HUD_button_Rope
HUD_button_arrow_right  Rope Tool  HUD_button_arrow_right

Not the final name, nor graphic, but it explains what it is very well. The rope tool is very handy as it lets you traverse gaps and pull objects from far away among other things. This is Mo’s tool and when he uses it Earl can cross the gaps with ease.

Why is this awesome?
It can really help make the puzzles a lot smarter – of course, it all comes down to the designers, but we’re confident they can pull of some clever puzzles for you to enjoy!

 


 

Next week will be a surprise update (read: we haven’t decided yet – so stay tuned and find out)

Also a reminder that the easter egg hunt is still on-going over at www.retrogenestudio.com – on person has found the easter egg, but you can still grab second and third place an be one of the first to enter the egg hunter’s hall of fame. Also be sure to check out Ready Player One which we have based this game of easter egg hunting on.

Secrets of the Labyrinth

It’s time to start sharing our progress with the first game for our team: “Secrets of the Labyrinth” or just “SotL”.

SotL is an exploration puzzle game where two old friends called Mo and Earl are the treasure-hunting stars of the show. Using their own unique abilities and physique they can collect the many treasures that is to be found while also uncovering what secrets the labyrinth may hold.

 

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