We’re eight people at Retrogene, that’s kind of a big bunch for a fledgling indie studio. It is also one of the reasons why we can afford to take a few of those people and make a smaller team working on a much smaller game.
Out of the eight, only three of us are working on SpinSling, while the others provide valuable feedback, work as playtesters and help out if we’re stuck on how to make something work. Of course that works both ways, and it is nice to see that such a system works.
Coming Thursday we’ll have some more stuff from our game, and I for one am looking forward to showing you the progress that we’ve made!